The learning continues and decisions need to be made.

Its been awhile since my last post, however, thankfully not too long. I’m working my way through the Unreal Tutorials getting my head around areas of engine and the code base I had not touched before. So my preparation there is going well. I’m currently of two minds for doing artwork, one is to make use of Blender a remarkable 3d Modelling tool along with a decent renderer and other features I’m not likely to need in the short term or Maya which appears to have a more user friendly interface.

My mind is mostly made up based on Budget and ways to reduce overall cost while I’m learning modelling techniques, in the form of going with Blender, I’ve purchased some courses for character modelling and environment modelling in Blender for games, so hopefully, they will aid me in at least putting together some programmer art to get the game moving in the right direction.

The other area where I’ve needed to make choices is the game to focus on, I have a number of game ideas somewhat fleshed out, however, none to a degree I’m fully happy with. One option I’m swaying towards is that Oculus has announced the End of Life for the GO and the GearVR has been “dead” for a while, I’ve always wanted to migrate The Drowning Dungeons back to PC and to a complete and fully functional game that I had always intended to produce. Rather than the chopped down half sucked thing I did put out. Given the large number of changes that would occur here, it would be a re-imagining of the game rather than a reproduction of the Mobile VR version. It might be nice to get it on the quest as well though, so I’ll need to look into that.

As I have gone through and written out this little blog post, I find myself moving towards my goals for the next few months, and for now at least, I will be looking at Blender and re-imagining The Drowning Dungeons for PC VR.