Monthly Archives: May 2020

Consistency is key

It's been tricky trying to ensure I keep up with blog posts etc as the lack of updates here clearly shows.  However I'm attempting to be better at this.  Most days I'll have something to share regarding my progress or what I've discovered/learned in my travels creating Dungeon Run with the Unreal Engine. I find that while today I didn't get any coding done and only opened Unreal to help out someone in Discord, I did get a chance to interact with the community along with updating the Savage Cabbage Twitter account with a post on time tracking devices, I may or may not receive any comments on it, a workmate uses one of the options I listed, so I'll probably go with that based on his recommendation.

Go back to the beginning

It has been a while since I’ve spent any time in C++ land, tending to develop exclusively in c# these days with a smattering of js in there when required. So I picked up a few courses from the crew over at Gamedev.tv Their classes lead the learner through the basics and progress beyond that supposedly, so I’m looking forward to checking them out and making progress there.

Work is pretty flat out at the moment with looming deadlines and Covid-19 has had it’s hand in screwing with my mental state, so there will be times where I’ll step away from the code side of things and spend some time figuring out design for the game. The intent being to push my musings, sketches (I’m not an artist, yet) videos or whatever on to the world through this site. And maybe people will find something useful in among my wild ramblings.I hope to be able to wind up doing some live streams on twitch of my development process once I feel confident in doing it in front of people, I always feel like I have all thumbs when people watch me type.

Well thanks for reading this first post and welcome to what I expect will be an interesting journey.

NB