Consistency is key
It's been tricky trying to ensure I keep up with blog posts etc as the lack of updates here clearly shows. However I'm attempting to be better at this. Most days I'll have something to share regarding my progress or what I've discovered/learned in my travels creating Dungeon Run with the Unreal Engine.
I find that while today I didn't get any coding done and only opened Unreal to help out someone in Discord, I did get a chance to interact with the community along with updating the Savage Cabbage Twitter account with a post on time tracking devices, I may or may not receive any comments on it, a workmate uses one of the options I listed, so I'll probably go with that based on his recommendation.